2014 — Present
Iryna Nechytailo
Sr. Product Designer

For complex tools. Twelve years across design systems at government scale, audio production workflows, and data‑dense enterprise UX.

Currently — open to senior roles Remote / EU Kyiv → Lisbon
Key Projects
2024 — 2026 UX Architecture Design Systems CMS Data‑heavy
Product Experience
2018 — 2023 End‑to‑end UX/UI Product Strategy Interaction Design Motion Design
DAW Lyrics editor — full view DAW piano roll detail
Cross-platform desktop · screenshot
Product Designer (Sole)2023B2C

Cross-Platform Desktop DAW Editor — Lyrics & Music Synchronization

Designed a specialized desktop editor that unifies piano roll composition and lyrics editing into a single environment — a workflow gap no existing DAW solves well. Built for internal use by a team of professional musicians, from discovery to release.

90%
fewer errors in final karaoke files
53%
faster file production
proprietary file format protecting IP
Multi-platform karaoke ecosystem · screenshot
Product Designer2018–2023B2C

X-Star: Multi-Platform Karaoke Ecosystem

Designed X-Star's market debut on two fronts: product UI (TV system, web-based vocal profile, launch website) and brand visual (photoshoot direction, presentations, product positioning). One coherent visual language across both, for the brand's first product release.

3
platforms shipped — TV, web, mobile
5y
continuous product evolution
1
unified visual language across product & brand
Retail site, equipment pages, customer portal · screenshot
Product Designer (Sole)2019–2022B2B–B2C

Studio Evolution: Brand, retail, and customer portal redesign

Full redesign across the retail site, equipment pages, and a customer portal where venues and home users buy catalog updates. Each karaoke system runs on its own monetization model; the portal had to handle all of them in one flow.

+15%
conversion on karaoke catalog
+32%
conversion on karaoke equipment
+15%
conversion on karaoke kits
Approach
How I work
01 / Systems

I design ecosystems, not screens. Tokens, components, validation logic, CMS contracts — written down so the second engineer can ship without asking.

02 / Constraints

195-hour budgets, regulated industries, non-designer authors. I pick the constraints that matter and design for them — the rest is decoration.

03 / Delivery

A design isn't a deliverable until it's live. I work close to engineering, write the spec myself, and stay on the project until it's running in production.

The next section is the part of me that stays after office hours. ↓ Scroll